• Tags:

    fireDamagecomplexAction
  • Name:

    aFireExplosion

  • Displayed name:

    Fire explosion

  • Description:

    The character launches a thin beam of fire that on impact explodes into a fire burst dealing Fire damage.

  • Cast description:

    | AP: aAP * | CD: aCDs | | :---: | :---: | | **Flux: aFluxOrCost ➞ aFluxCost** | **Range: str(vRange)** | On a successful **str(vTest)** test **MR vMR** [1d20]: Deals Fire damage to all creatures within a vLvl m radius sphere. Creatures within the first meter radius takes vLvld6 Fire damage andlfor every meter outward the creatures takes 1d6 less damage. *For ease of use, you can sum one dice at a time for each radius.* All affected creatures do a Reflex test which, on success, reduces by half the amount of damage.

  • Condition:

    sFlux >= aFluxCost "You don't have enough Flux"

  • AP cost:

    4

  • Cooldown:

    5

  • Flux cost:

    apMod(aAP)*cdMod(aCD)*puncMod(0,1)*vRange*autoSave*halfOnSave*complexMod*sum(dist,1,vLvl,(sphereMod(dist)-sphereMod(dist-1))*effectLvl((vLvl-dist+1)*55,60,sCatalystLvl))

  • Variables:

    vRange.choice(Range,[10m],[mediumMod]) vLvl.slider(Lvl,1,10,1) vTest.choice(Test,[Arcana],[sArcana]) vMR.add(vTest)

  • On used script:

    sFlux.current.change(-aFluxCost) aName.cd.set(aCD)

  • Type:

    1

  • Action effects:

    No effects