Meta description:

"The character launches a thin beam of fire that on impact explodes into a fire burst dealing Fire damage.

  • Tags:

    ['fireDamage', 'Fire damage']['complexAction', 'Complex action']
  • Name:

    aFireExplosion

  • Displayed name:

    Fire explosion

  • Description:

    The character launches a thin beam of fire that on impact explodes into a fire burst dealing Fire damage.

  • Cast description:

    | AP: vAP.string * | CD: vCD.strings | | :---: | :---: | | **Flux: vFluxOrCost.string ➞ vFluxCost.string** | **Range: vRange.string** | On a successful **vTest.string** test **MR vMR.string** [1d20]: Deals Fire damage to all creatures within a vLvl.string m radius sphere. Creatures within the first meter radius takes vLvl.stringd6 Fire damage and for every meter outward the creatures takes 1d6 less damage. *For ease of use, you can sum one dice at a time for each radius.* All affected creatures do a Reflex test which, on success, reduces by half the amount of damage.

  • Condition:

    assert(character.sFlux.current >= vFluxCost.value, [[You don't have enough Flux]])

  • AP cost:

    4

  • Cooldown:

    5

  • Flux cost:

    apMod(vAP)*cdMod(vCD)*puncMod(0,1)*vRange*autoSave*halfOnSave*complexMod*sum([[dist]],1,vLvl,[[(sphereMod(dist)-sphereMod(dist-1))*effect((vLvl-dist+1)*55,60,character.sCatalystLvl)]])

  • Variables:

    vRange = ListVariable([[vRange]], [[Range]], {[[mediumMod]]}, {[[10m]]}) vLvl = NumberVariable([[vLvl]], [[Lvl]], [[1]], [[10]], [[1]]) vTest = ListVariable([[vTest]], [[Test]], {[[character.sArcana]]}, {[[Arcana]]}) vMR = StatVariable([[vMR]], [[vTest]])

  • On used script:

    character.sFlux:changeCurrent(-vFluxCost.value) action.currentCD:set(vCD.value)

  • Type:

    1

  • Action effects:

    No effects