Meta description:
"The character launches a thin beam of fire that on impact explodes into a fire burst dealing Fire damage.
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Tags:
['fireDamage', 'Fire damage']['complexAction', 'Complex action'] -
Name:
aFireExplosion
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Displayed name:
Fire explosion
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Description:
The character launches a thin beam of fire that on impact explodes into a fire burst dealing Fire damage.
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Cast description:
| AP: vAP.string * | CD: vCD.strings | | :---: | :---: | | **Flux: vFluxOrCost.string ➞ vFluxCost.string** | **Range: vRange.string** | On a successful **vTest.string** test **MR vMR.string** [1d20]: Deals Fire damage to all creatures within a vLvl.string m radius sphere. Creatures within the first meter radius takes vLvl.stringd6 Fire damage and for every meter outward the creatures takes 1d6 less damage. *For ease of use, you can sum one dice at a time for each radius.* All affected creatures do a Reflex test which, on success, reduces by half the amount of damage.
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Condition:
assert(character.sFlux.current >= vFluxCost.value, [[You don't have enough Flux]])
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AP cost:
4
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Cooldown:
5
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Flux cost:
apMod(vAP)*cdMod(vCD)*puncMod(0,1)*vRange*autoSave*halfOnSave*complexMod*sum([[dist]],1,vLvl,[[(sphereMod(dist)-sphereMod(dist-1))*effect((vLvl-dist+1)*55,60,character.sCatalystLvl)]])
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Variables:
vRange = ListVariable([[vRange]], [[Range]], {[[mediumMod]]}, {[[10m]]}) vLvl = NumberVariable([[vLvl]], [[Lvl]], [[1]], [[10]], [[1]]) vTest = ListVariable([[vTest]], [[Test]], {[[character.sArcana]]}, {[[Arcana]]}) vMR = StatVariable([[vMR]], [[vTest]])
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On used script:
character.sFlux:changeCurrent(-vFluxCost.value) action.currentCD:set(vCD.value)
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Type:
1
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Action effects:
No effects