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Tags:
fireDamagecomplexAction -
Name:
aFireExplosion
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Displayed name:
Fire explosion
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Description:
The character launches a thin beam of fire that on impact explodes into a fire burst dealing Fire damage.
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Cast description:
| AP: aAP * | CD: aCDs | | :---: | :---: | | **Flux: aFluxOrCost ➞ aFluxCost** | **Range: str(vRange)** | On a successful **str(vTest)** test **MR vMR** [1d20]: Deals Fire damage to all creatures within a vLvl m radius sphere. Creatures within the first meter radius takes vLvld6 Fire damage andlfor every meter outward the creatures takes 1d6 less damage. *For ease of use, you can sum one dice at a time for each radius.* All affected creatures do a Reflex test which, on success, reduces by half the amount of damage.
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Condition:
sFlux >= aFluxCost "You don't have enough Flux"
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AP cost:
4
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Cooldown:
5
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Flux cost:
apMod(aAP)*cdMod(aCD)*puncMod(0,1)*vRange*autoSave*halfOnSave*complexMod*sum(dist,1,vLvl,(sphereMod(dist)-sphereMod(dist-1))*effectLvl((vLvl-dist+1)*55,60,sCatalystLvl))
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Variables:
vRange.choice(Range,[10m],[mediumMod]) vLvl.slider(Lvl,1,10,1) vTest.choice(Test,[Arcana],[sArcana]) vMR.add(vTest)
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On used script:
sFlux.current.change(-aFluxCost) aName.cd.set(aCD)
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Type:
1
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Action effects:
No effects